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Course Description

In Part II of this intensive course, students learn to add complex interactivity into their own virtual 3D worlds. Techniques we learn include: interactivity using stock scripts, scene switching, grabbable objects, camera animation, simulating physics, localized post-processing, outputting to VR headset. Final projects are viewable on the Oculus Quest 2 VR Headset (required for course). The course is aimed at a wide variety of uses of VR, including: gaming, animation, cinematic forms, prototyping for architecture or interior design, educational projects, and commercial purposes.

For this online course, access to a computer or other digital device is essential for attending lectures, demonstrations and critiques.

 

Please Note: This short course cannot be taken for credit nor may it be used to fulfill a certificate program requirement.