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Course Description

In Part II of this intensive course, students learn to add complex interactivity into their own virtual 3D worlds. Techniques we learn include: interactivity using stock scripts, scene switching, grabbable objects, camera animation, simulating physics, localized post-processing, outputting to VR headset. Final projects are viewable on the Oculus Quest 2 VR Headset (required for course). The course is aimed at a wide variety of uses of VR, including: gaming, animation, cinematic forms, prototyping for architecture or interior design, educational projects, and commercial purposes.

This is an online/virtual asynchronous course that has no fixed meeting pattern and gives students the flexibility to interact with course content on their own schedule; please note: some asynchronous courses may include required sessions and/or proctored exams at specific times. 

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